In this game design course, you’ll learn how to use Unreal Engine’s Landscape and Foliage Editing tools so that YOU can build open world environments like seen in “Legend of Zelda: Breath of the Wild.” Knowing how to use these tools is a critical skill for those aspiring to be Level Designers or Environment Artists!
This course contains over 113 fun-to-follow video lessons! You’ll learn how to:
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Download, install, and setup a project in the Unreal Engine
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Create a new landscape
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Import existing (real world!) landscapes
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Stitch together multiple landscapes to create massive open worlds
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Sculpt mountains, valleys, plateaus, and caves
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Create a landscape material
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Paint landscape surfaces with mud, grass, rock, or snow textures
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Utilize Blueprint Brushes to sculpt and paint a landscape
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Spawn different visual and audio effects based on the surface type a character is traveling upon
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Populate a landscape with grass, flower, bush, or tree foliage
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Populate a landscape with road, fence, and river splines
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Use numerous Sculpting and Foliage tools within Unreal (including Procedural Foliage tools!)
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Create a day / night cycle
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Add fog & God rays
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Stream sections of your Open World in and out
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Visually profile and debug your landscape’s performance
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And more!
With the knowledge gained in these video lessons, you will have the necessary skills to start building your OWN open world environments!